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After pioneering reality TV in the early 90s with "The Real World," and not much since, Viacom Inc.'s MTV Networks has, in the span of a few months, grabbed a music-based video game developer, gone back to college, tried its hand at social networking and launched a Web-based, user-interactive version of its Laguna Beach teen drama series. But all the dealmaking raises the question: Will Viacom and MTV's late-stage foray into the highly crowded markets prove profitable, if there's even room?
TURNING UP THE VOLUME MTV said Sept. 22 it would pay $175 million cash, and possible earnout payments based on financial targets, for Cambridge, Mass.-based Harmonix Music Systems Inc., which makes music-based video games.
In another move to tap its target market--which today is lookin' a little less MTV-gen and a little more YouTube-gen than those that had previously flocked in droves--MTV Networks said its mtvU business would acquire Y2M: Youth Media & Marketing Networks for undisclosed terms, in a move to bolster its collegiate presence. Other measures to innovate in well-populated markets include:
MEANWHILE, BACK AT THE BATCAVE Viacom has seen a wealth of changes of late. Monday, Sept. 25, the company announced revisiting executive chairman Sumner Redstone's compensation package, trimming salary and bonuses come the turn of 2007 and "immediately directly links the majority of Mr. Redstone's compensation to superior shareholder returns," a statement said, nearly three weeks after Philippe Dauman was tapped for the president and chief executive chair to succeed Tom Freston.
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