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At Apple's big product announcement Wednesday, Apple senior vice president Phil Schiller announced the company is targeting the portable game market via the iTouch, and Steve Jobs made follow-up comments to The New York Times' David Pogue on the initiative. The news has caught the imagination of VentureBeat's Dean Takahashi among others who are once again daydreaming about Apple challenging Nintendo Co. Ltd. -- an old chestnut that predates not only Microsoft Corp.'s (NASDAQ:MSFT) but even Sony Corp.'s (NYSE:SNE) entry into the industry going as far back as 1995 when Apple created the ill-fated Pippin console, which PC World once ranked 22nd on its "The 25 Worst Tech Product of All Time." Nevertheless, like most Apple rumors, it is recycled over and over again. A few years ago, it surfaced when Apple TV was announced. What's overlooked in all the tea leaf reading is activity to support such speculation. Apple's growth strategy traditionally involves small acquisitions to support existing company projects, a March 2007 BusinessWeek story noted. For example, when Apple began its push into multimedia creation tools anchored by the likes of GarageBand, Final Cut and iMovie, it made a series of acquisitions. In 2002, Apple acquired Emagic for its professional music software, Logic Pro, which became the basis for iLife's GarageBand music editing tool. Similarly, Apple acquired assets from Macromedia Inc., in 1998 leading to the launch of Final Cut Pro a year later. So far, Apple has not purchased a business that directly supports a gaming initiative. But if it does, then expect Apple to really go into the industry with guns blazing. - Matthew Wurtzel
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From: Matthew Wurtzel
Ricardo, Thanks for the reply. Indeed, most of Apple's dealmaking has focused on software purchases. In fact, only four disclosed acquisitions, Power Computer, NeXT, Raycer and P.A. Systems are hardware deals and presumably they helped improve Apple's hardware offerings. The rest of its 20-year history of dealmaking is software and a few service businesses, and likewise probably added value for the company's software offerings. Additionally, what sells Apple hardware is its software, and video games are simply software. In fact, Apple's current business model resembles the gaming model, which relies on first-party software as the draw to the console. For example, Nintendo relies on Mario Bros. and Zelda games to sell Wii's and Microsoft relies on Halo to sell Xbox's. Also, Microsoft snagged Halo via an acquisition. Would it be so hard to imagine Apple acquiring a game developer in order to capture a few exclusive games in order to bolster iTouch sales? Matthew Wurtzel
Posted on:
September 10, 2009 3:58 PM
From: BRUCE PATRAS,
DUH Apple can't buy a EA like company because they risk shutting out all the other game suppliers .WE all want halo dude . apple buys yrs in advance of a product release
Posted on:
September 10, 2009 5:35 PM
From: Gareth Wong,
Apple has now got both cult/avant-garde AND mass market following at higher price tag. Given the success of app store (pseudo-micro pricing + developer community), it is some would argue that it has the perfect platform to be leveraged to launch some proper community gaming with or without competing with consoles (as we know it). Despite not an apple user, I am looking forward to now (hopefully fully recovered) new Steve Jobs. @GarethWong
Posted on:
September 10, 2009 6:52 PM
From: Matthew Wurtzel
Bruce, Thanks for your response, but you fail to grasp that Apple is unlikely to acquire EA, Activision or even midsized publishers Take-Two, or Ubisoft. It is not Apple's business strategy to make large splashy acquisitions, but instead, they have a 20-year track record of buying small to build core initiatives and I support that assertion with examples of how it built iLife and other multimedia offerings via purchases. While it is true, iLife came after the eMagic purchase that led to Garageband, other entrants into the gaming market have often made key acquisitions after the fact. For example, Microsoft acquired Bunge and Rare shortly after announcing the Xbox. Now, I am not necessarily suggesting Apple will even purchase smaller developers making traditional games. In fact, to Gareth's point, I would imagine Apple will seek out something unique to offer its audience something that might only work on a mobile platform akin to social-gaming company Foursquare, which my colleague Mary Flynn wrote about this week. For those unfamiliar, Foursquare offers a tool that is part game, and part social networking that encourages people to basically play a massive scavenger hunt of sorts. The tool is available not only in the App Store, but also for Android phones. http://www.thedeal.com/dealscape/2009/09/foursquare_funding_provides_vc.php Matthew Wurtzel
Posted on:
September 11, 2009 9:53 AM
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All the examples you mentioned were for software products. Unless you're implying that Apple may wander into the game software business, none of their new hardware products has ever been enhanced via the acquisition of any other company. The iPod touch and iPhone as a gaming platform has so far relied upon 3rd party software, and I see nothing to support that Apple is considering a purchase to enhance that. Do you?